Old News

Nov. 13th, 2002 12:31 pm
kneeshooter: (Default)
[personal profile] kneeshooter
Not sure why, but I'm drawn to share the following text I picked up after some BBC-News inspired surfing.

After the My Lai massacre in Vietnam, psychiatrist William Gault studied the actions of Charlie Company which resulted in the murder of perhaps 500 unarmed Vietnamese citizens.

He discovered six factors that contributed to the massacre.

  1. the enemy is everywhere.

  2. the enemy is not human.

  3. no personal responsibility.

  4. the pressure to act.

  5. the natural dominance of the psychopath.

  6. firepower.


Hmmm, no chance of that happeneing again now is there... Surely by the time they get around to invading Iraq they'll have got over all the machissimo of superior firepower. Hang on, isn't this the same US which has been arguing for immunity for its troops from War Crime prosecutions?

And the man in charge at My Lai? Served 3 years in prison.

Might make you think, you never know...

Date: 2002-11-13 06:47 am (UTC)
From: [identity profile] oldnick.livejournal.com
If you want a good read on the subject, I'd suggest

Grossman, D., On Killing: The Psychological Cost of Learning to Kill in War and Society, Little, Brown and Co, 1995 (hardback), 1996 (paperback).

Dave Grossman is (was?) a US army officer, who I met back in 93-94 while he was finishing this book (and on an exchange based at Sandhurst). He did a talk at a number of conferences over here based on the content of his manuscript at that time. Very interesting chap.

I remember fixing him up as a speaker at Warwick Uni Psychological society (which is a fairly left-wing long haired bunch, especially amongst the lecturers) where they just didn't know how to take him. They started from a position of detesting where he came from, but found a lot of what he said surprising and very convincing.

Towards the end of writing his book he as getting very concerned about the effects of "sanitising" killing that computer games was having on the young, and I see that more recently he has written a book with someone else on this subject

Date: 2002-11-13 08:20 am (UTC)
From: [identity profile] oldnick.livejournal.com
One of Dave Grossman's main theses is that these days we are normally distanced from death; We don't see animals killed, we don't see relatives die. His worry is that the computer / video games by depicting death as they do, to people who never see real death, manage to accomplish in the young a distancing between the concepts of killing and death that the military would have dreamed of producing in conscripts a couple of generations ago.

Without going into massive detail, studies basically show that the more you distance the weapon operator from the detail of killing, the more effectively they will kill. Artillery crews will work harder to kill people they can't see than machine gun operators. The machine gunners are still an order of magnitude more effective than riflemen, as they are are part of a crew, and hence not individually responsible. The least effective killers are the individuals firing on their own.

Except of course for the 3% or so who are nutters, and very effective.

Now - if the computer games provide that distancing that allows normal people to fight as if they are part of that 3%..

a completely uninformed opinion

Date: 2002-11-13 10:11 am (UTC)
From: [identity profile] dreamfire.livejournal.com
I don't think the risk is there... the games distance things within the game...
once a confirmed gamer is faced with a real situation all the usual problems surface quite well..if anything media coverage of casualties provides an improvement on previous years where people rush to sign up in times of crisis and have no clue of anything but the glory of war.
the real issue is that the killing mechanisms themselves have become remote - sitting at a computer targetting and pushing buttons rather than squeezing a trigger feeling the kick back or even seeing the terrain you are firing at and the possibility of real people in it. Its the actual tech thats the issue not the hobby tech.
I wouldn't have agreed with this along time ago... at 18 I used to wear a string of wooden beads with peace written on round my neck... I got dragged - protesting the ethics - to a game of lazerquest for a mates 18th b'day... I had an absolute blast...and there was no question I since then still largely pacifist - just less up my own arse about it...
nowadays my only reason for not taking part in this kind of game very much is that I can't play stuff in 1st person and so lose too often...and don't have the stamina for the outdoor stuff. Very telling is that despite the fact the AO addiction occured through RP - alot of the late nights and days off work were taken up with pure teaming or even solo missions... and I know I could still never kill at first hand.
Of course everytime I fail to make it to a march against war I am killing by proxy consent... (or something)

Re: a completely uninformed opinion

Date: 2002-11-13 01:12 pm (UTC)
From: [identity profile] delvy.livejournal.com
Actually one of my favourite books, and scarely close to certain experiments carried out by US militray in the last 10 years. In fact I just lent it to my sister and had a conversation about the ethics of what they did at the school this morning.... (while we were jumpstarting my car...)

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